Immersive Learning: A Study of the Implications of Immersive Technologies on Education
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Mots-clés

Immersive learning, virtual reality, augmented reality, mixed reality, secondary education, educational technology, constructivism

Comment citer

Iderima, E. C. (2026). Immersive Learning: A Study of the Implications of Immersive Technologies on Education. International Journal of Advanced Academic Research, 12(8), 392-406. https://doi.org/10.46654/azam7x21

Résumé

Immersive learning has emerged as one of the most transformative innovations in 21st-century education. This conceptual review paper critically examines the comparative impact of immersive technologies—Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)—on secondary education. Drawing on current empirical and theoretical literature (2020–2025), it explores how immersive environments enhance student engagement, cognitive development, and academic performance. The paper integrates theoretical foundations such as constructivism, experiential learning, and cognitive load theory to provide a conceptual framework for understanding immersive learning. Findings from contemporary studies reveal that immersive technologies foster deeper learning, improve motivation, and support collaboration and creativity in learners, particularly in STEM and experiential subjects. However, challenges including accessibility, teacher readiness, cost, and infrastructure persist, especially in developing contexts such as Nigeria. The paper concludes with implications for curriculum integration, teacher training, and policy, and offers recommendations for equitable and sustainable adoption of immersive technologies in secondary education.

Article PDF (anglais)
Creative Commons License

Ce travail est disponible sous licence Creative Commons Attribution - Pas d’Utilisation Commerciale 4.0 International.

Merci de créditer les auteurs lors de toute citation : International Journal of Advanced Academic Research (2026)

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